Some of the Technical Books for Programming I've Read
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Physics for Game Developers, by Bourg
3D Grame Programming with DirectX 9.0, by Luna
3D Math Primer for graphics and game development, byDunn and Parberry
OpenGL Programming Guide, 3rd Edition, by Woo, Neider, Davis and Shreiner
Multithreading Applications in Win32, by Beveridge and Wiener
Windows 2000 Programming from the ground up, by Schildt
Win32 SystemProgramming, 2nd Edition, by Hart
An Embedded Software Primer, by Simon
C++, The Complete Reference, 3rd Edition, by Schildt
C++ Primer, by Lippman and Lajoie
The C++ Programming Language, Stroustrup
Debugging C++, by Pappas and Murray
STL Programming from the ground up, by Schildt
Pro C# 5.0 and the .NET 4.5 Framework, 6th Edition, by Troelsen
Head First, C#, 2nd Edition, by Stellman and Greene
C# Programming, by Rob Miles (PFD format)
The Quick Python Book, by Ceder
Learning Python, by Lutz
Python Cookbook, 3rd Edition, by Beazley and Jones
Action Script 3.0 Bible, by Braunstein
Adobe Flex 3 Bible, by Gassner
Code Complete, by McConnell
The Algorithm Design Manual, by Skiena
Algorithms, by Sedgewick
Fundamentals of Object-Oriented Design in UML, by Page-Jones
Perl and CGI for the world wide web, by Castro
Learning Perl, 2nd Edition, by Scwartz and Christiansen
Learning PHP, MySQL and JavaScript, by Nixon
CSS the missing manual, 2nd Edition, by McFarland
On Intelligence, Jeff Hawkins
Make Your Own Neural Network, by Tariq Rashid
Hands-On Machine Learning with Scikit-Learn & TensorFlow, by Aurelien Geron
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