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Things I Know and have done.

Some of the Technical Books for Programming I've Read

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Physics for Game Developers, by Bourg

3D Grame Programming with DirectX 9.0, by Luna

3D Math Primer for graphics and game development, byDunn and Parberry

OpenGL Programming Guide, 3rd Edition, by Woo, Neider, Davis and Shreiner

Multithreading Applications in Win32, by Beveridge and Wiener

Windows 2000 Programming from the ground up, by Schildt

Win32 SystemProgramming, 2nd Edition, by Hart

An Embedded Software Primer, by Simon

C++, The Complete Reference, 3rd Edition, by Schildt

C++ Primer, by Lippman and Lajoie

The C++ Programming Language, Stroustrup

Debugging C++, by Pappas and Murray

STL Programming from the ground up, by Schildt

Pro C# 5.0 and the .NET 4.5 Framework, 6th Edition, by Troelsen

Head First, C#, 2nd Edition, by Stellman and Greene

C# Programming, by Rob Miles (PFD format)

The Quick Python Book, by Ceder

Learning Python, by Lutz

Python Cookbook, 3rd Edition, by Beazley and Jones

Action Script 3.0 Bible, by Braunstein

Adobe Flex 3 Bible, by Gassner

Code Complete, by McConnell

The Algorithm Design Manual, by Skiena

Algorithms, by Sedgewick

Fundamentals of Object-Oriented Design in UML, by Page-Jones

Perl and CGI for the world wide web, by Castro

Learning Perl, 2nd Edition, by Scwartz and Christiansen

Learning PHP, MySQL and JavaScript, by Nixon

CSS the missing manual, 2nd Edition, by McFarland

On Intelligence, Jeff Hawkins

Make Your Own Neural Network, by Tariq Rashid

Hands-On Machine Learning with Scikit-Learn & TensorFlow, by Aurelien Geron

 

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